The 10 minute review: Metal Gear Solid 4: Guns of The Patriots (PS3)

 

First off, Kojima really outdid himself with the direction of the cutscenes.  They were brilliantly directed and the voice acting has to be some of the best I’ve heard in any game.  David Hayter really makes you feel Snake’s pain and man does he go through some rough times throughout this game.  The graphics in this game are incredible and definitely raise the bar for anyone else that expects to compete.  There’s a part that I won’t spoil for you at the end that almost looks like CGI, it was incredible.

Secondly, the sound quality and directional audio is some of the best sound work done in a game.  It really puts you in the middle of a warzone.  There were also some boss battles where sound was done so well that it was a legitimate strategy to defeating that particular boss.  

Gameplay was the best that the MGS series has ever seen.  The threat ring is an ingenious idea and it makes me wish that MGS3 had it.  It’s so simple that even my wife who knows nothing about video games understood how it worked just by watching me play.  What makes the threat ring so great is that it puts the focus back on Snake and not on the upper right hand corner where the radar would normally be.

Another update the gameplay received is the fact that the stealth is completely optional.  You can either play the game like you have in the past, or you can go in guns blazing.  Although I played through the game trying to be as stealthy as possible, it’s nice to know that the option to not do so is there.  Also, the game’s camera system has been updated to a third person behind the back perspective compared to previous installments that went with an overheard perspective.  This was much needed and helped a lot in terms of modernizing the series. 

Story-wise, it’s still Metal Gear.  There’s a lot of exposition at times, but the story is interesting so fans of the series will hardly care.  Sometimes the story toes the deep end of the convoluted pool but it reigns itself back in most of the time.

Overall, this is the best MGS game I’ve played and one of the best games I’ve played this generation. The only complaint I have is that the story gets a little nutty right at the end (after the credits), but my complaint wasn’t enough to take away from my overall experience.  This is one of the most polished games I’ve ever played and Kojima Productions almost OCD-like attention to detail shines through and through.

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