My 2011 Game of the Year Awards

December 26, 2011

Best Xbox 360 Game


Honorable Mention: Bastion

It helps that there weren’t that many 360 exclusives on the system in 2011 but let’s face it, Gears 3 would have probably won anyway.

Best PS3 Game


Honorable Mention: inFamous 2

Thought by some to be a downgrade from Uncharted 2, Uncharted 3 still has some of the best graphics and set pieces than any other game in 2011.

Best Downloadable Game


Honorable Mention: inFamous: Festival of Blood

I don’t play many downloadable games but when I do, I hope them to be as creative and fun as Bastion.

Best Wii Game



This is a no brainer.  Not only did I not play another Wii game that released in 2011, but Skyward Sword is pretty damn amazing.  Intricate level design, beautiful art direction, and good motion controls gives the series a fresh feel.

Best PC Game

Honorable Mention: The Witcher 2

This game caught me by surprise.  A little bit Deus Ex 1, a lot of bit Metal Gear Solid, I had a great time overall with the game.  DXHR beat out The Witcher 2 because TW2 somehow managed to have worse boss fights than Human Revolution.

Best 3DS Game

Honorable Mention: Pilotwings Resort

Having never played Ocarina of Time when it first came out on Nintendo64, this was a treat.  Well implemented 3D and redone graphics give the game a new coat of paint.  I can see why so many regard this game as one of the best ever.

2011 Game of the Year


Honorable Mention: Portal 2

This is one of the few games that just got better as it went along. The last two hours were fucking great, and that ending!  In just a few short years, Rocksteady has become one of my favorite developers.

Other fun choices:

Best Graphics: Uncharted 3
Best Artistic Design: Rayman Origins
Best Action Game: Saint’s Row: The Third
Best Fighting Game: Mortal Kombat
Best iOS Game: Sonic CD
Best Platforming Game: Rayman Origins
Best RPG: Deus Ex: Human Revolution
Best Shooter: Gears of War 3
Best Sports: NBA 2K12
Best Score: Rayman Origins
Best Voice Acting: Uncharted 3
Best Story: Portal 2
Best Online Multiplayer Game: Gears of War 3
Best Survival/Horror game: Dead Space 2


LTTP: My Deus Ex Review

August 21, 2011

I was never a PC gamer when I was growing up. So really, the only experiences I had with PC games as a young kid started and ended with Jazz Jackrabbit.  To make a long story short, my parents were never tech savvy in any way, so I didn’t own a PC until my late teens when a friend of mine actually gave me his hand me down machine.  This was when I got to play Jazz Jackrabbit (loved it, by the way!).  I played Max Payne and Freedom Force sometime after when I was able to buy my own PC (with a meager video card) but my experience with PC games was extremely limited.

The reason for that little tidbit of background was to explain why I don’t really have a whole lot of experience playing great PC games.  I’ve never played Half-Life 1 on the PC and just beat Half-Life 2 a few years ago when it came out via The Orange Box on Xbox 360.  So yea, that’s why I never played Deus Ex when it came out so long ago.  Now that I built my own PC (with the help of some great people), I play PC games on a regular basis and sometimes go back to play some of the all time greats.  You’ve got to love those crazy Steam sales!

Although one can look at Deus Ex now and see that a lot of games have done what it tried to do (sometimes arguably better) in 2000, the fact remains that it is one of the first games to incorporate RPG elements into a completely different genre.

At it’s best, Deus Ex strives to be ambitious and succeeds in its goal.  The level design really gives the player multiple paths towards the same goal, giving you the kind of freedom that most games in this day and age are afraid to give you.

A version of the story in Deus Ex has been told time and time again in other forms of media, and by now it’s probably not anything you haven’t seen already in video games either, but I’d argue that not too many games have done it this well.  Dialogue trees are a very popular thing in video games right now.  Games like Heavy Rain, Fallout 3/ New Vegas, LA Noire, and the Mass Effect series give players the freedom to choose their own dialogue path, oftentimes rewarding them with a different experience based on what path you choose.

I’d argue that Deus Ex does this better than most of the games I mentioned.  When you make a choice in this game, the rest of the world changes the way it speaks to you based on that choice.  NPC’s will either like you more or dislike you more based on these choices and sometimes the ramifications aren’t obvious until hours later.  The game does an incredible job of keeping track of these choices, changing entire strands of dialogue and encounters to account for it.  This leads to you more than likely having a different experience with the game than another player.  Many of the choices you make in Deus Ex aren’t completely binary either.  It takes that path down to the very last choice you make in the game (the game has three different endings).  Despite what you chose, there isn’t an inherently good or bad choice, just a variance in philosophy.  I really wish modern games took that approach more often.

The choices you make in Deus Ex feel incredibly important and they impact the story in a significant way, which often leads you down different areas of the level.  There were many occasions where talking to an NPC would bring a path to my attention that I didn’t know existed.  Other times, the NPC would give me information that’d be vital to sneaking into a compound undetected as well.  These kind of interactions gave NPC’s a more important role within the game compared to other games.  Instead of them just being there to add ambiance and texture to the game world, they serve a tangible purpose.

Sorry JC, you'll have to wait until Mass Effect to come out before you can decide to get laid.

Deus Ex excels not only in giving you freedom to have the story play out however you want, it also gives you the same kind of freedom with its game mechanics which allows you to tailor the play style to your tastes.  If you want to go in guns blazing, you can take a direct approach and just attack the problem head on.  Although the head first approach lacks finesse it can still be effective depending on what enemies are in front of you and what weapons/ammo you have on you at the time.

Despite the freedom, Deus Ex seems to try and guide you into taking a more stealthy approach (which is personally my favorite way to play the game).  There are often times way more points of stealth than there are points where you can directly attack the enemy.  This leads me to some of the things Deus Ex doesn’t do well, namely the gameplay.  Simply put, the gameplay doesn’t hold up nearly as well as the other aspects of the game.  Guns don’t take nearly as much damage as you’d like them to and their success is predicated by how much you’ve leveled up that aspect of your character.  You are probably thinking to yourself, “No shit, it’s an RPG.”  The problem here is if your “Denton” is more of a stealth build where you focused on swimming, cloaking, lock picking, and computer hacking, that leaves very little XP to put into the shooting.

Seeing as I put enough into my pistols that Denton’s status was “Trained” I would’ve thought he’d at least be competent, but that wasn’t the case.  It took too many shots to kill an enemy and took him way too long to reload.  Even taking into account that I was a stealth build, it just didn’t work.  I found that once I was spotted the game became less fun because I knew I’d have to fumble around with the game’s iffy shooting mechanics.  A lot of this can be forgiven due to the game’s age, but that doesn’t put the Triscuit crackers in my stomach now, does it?

The other problem I had with the game is that it didn’t really equip you with enough ammo to run through an entire level with 100% stealth.  Eventually, you were going to run out of poison darts and tazer charges, forcing you to kill enemies with melee attacks.  This is what usually broke the stealth for me, making it a lot easier for enemies to spot you.

The game does get a bit easier as you find more augmentation canisters which grant you special powers for a limited amount of time.  These powers range from night vision and regenerative health, to cloaking and speed boosts.  Being able to cloak yourself to get past sticky situations really came in handy.

Also, you get a certain weapon for the last half of the game that is damn near god-like (I don’t want to spoil what it is for those that might be playing it for the first time in preperation for Deus Ex: Human Revolution).  Although it’s a melee weapon, it’s basically a 1-2 hit kill on everything but security bots so I used it as an “Oh shit” button when I got spotted.  This made the game significantly easier, but I wouldn’t say that’s a bad thing seeing as the game was pretty hard to begin with.

One thing I’d like to also point out before I wrap this puppy up is that the soundtrack to this game is phenomnal.  It really captures the feel they were going for, I’d argue even more so than the visuals did.  The music still holds up and I have more than one of the themes stuck in my head as I write this.

So is this game worth playing?  Absolutely.  Despite the fact that the game play mechanics haven’t aged as well as everything else, Deus Ex was an experience worth having.  I love the fully realized cyber punk, conspiracy theorist world Warren Spector and Ion Storm created here.


My Alice: Madness Returns First Impressions

June 17, 2011

 

Shooter fatigue has set in for me.  After playing through Call of Duty Black Ops’ single player campaign amongst other various shooters, I need a break from them.  Not really being a fan of the series (and after playing some of Alice 1, not a fan of that particular game) Alice: Madness Returns was an opportunity for me to play an IP that would be new to me as well as something that doesn’t involve military cover ups or moments that promise consequences of dude bro-like proportions.

The game’s reviews have been all over the place so I didn’t know what to expect.  Initially, the game doesn’t make a big first impression from a visual perspective.  The first initial area you are in has a few muddy textures and the typical Unreal 3 jank of textures popping in and out.  A lot of that changes when you finally are outside in the streets of London.  The world substantially comes to life with vendors selling things on the street and people walking around the world doing various things.  This intro portion to the game is a slow burn for sure where you aren’t even allowed to jump, which is kind of weird for a platformer.  Still I understand the reason the approach was taken and it makes sense within the context of the story.

I don’t think it’s much of a spoiler to state that Alice ends up in Wonderland.  This is where the game feels like a breath of fresh air.  Just like People Can Fly and Bulletstorm before it, Spicy Horse does a wonderful job of differentiating the game’s look from what you come to expect from a game that has Unreal 3 running under its hood.  The vistas are beautiful, the art direction dark and unique, and the color palette bright and colorful.  More than anything I was impressed that they were able to give the game a dark look without feeling like something that came out of a 1990′s Todd McFarlane comic.  It’s safe to assume that the game will have a dark and “edgy” look to it simply based on the series but it does a great job of displaying that look without feeling derivative of that approach.  Despite the fact that the texture work can be inconsistent at times, the great art direction more than makes up for it.

Enough about graphics, how does the game play?  I’m happy to say that it plays nothing like Alice 1.  The game does offer a double jump with a float mechanic and it feels really good for the most part.  I didn’t have a big problem judging distances, falling, or dying repeatedly once I got used to the jump mechanics of the game.

The one issue I did come across is that the camera can be a little spotty at times, but does a better job than a lot of platformers out there.  The only time it’s given me any kind of trouble is when you are cornered by multiple enemies in a small space, but that could very well be situational since I think most games have camera problems when put in that sitation.  The game has yet to give me camera problems while platforming.

The combat in the game is streamlined and simple so far with a butcher knife for melee and a pepper grinder gun for shooting.  The lock on feature in the game is VERY generous for those that aren’t good at aiming while the game still offers you the ability to shoot manually if you enjoy lining up shots for yourself.  I found myself switching between both and enjoying them about the same.

Although the combat is on the simple side, it works great for this type of game where the combat isn’t the main focus.  The knife works nicely and you can string up a simple combo and can use a dodge maneuver to either slide behind enemies to make the killing blow, or just give yourself some breathing room if you get overwhelmed by enemies.  The pepper grinder is very effective against flying enemies as well as enemies that are off in the distance although it overheats a bit too quickly.  You can upgrade both of these weapons, so I’m assuming that a faster cool down time for the pepper grinder will be one of the upgrades.

The game does have a wealth of collectibles for you to search for between pig snouts (which help open up new paths in the environment), memories (think audio logs like in Bioshock) that help flesh out some of your backstory, bottles (which I’m honestly not sure what they do yet, LOL), and teeth (which act as the games currency to purchase upgrades).  Although it sounds like there’s an overwhelming amount of things to collect, the game hasn’t gone out of its way to tuck any of it away yet (at least not yet).

The soundtrack to the game has been really great so far.  The music fits right in the with mood and atmosphere of the game, and there’s a few tracks that stand out even now after I stopped playing the game.  Sound effects are well done and the pepper grinder has some real bass to it which gives it a good feeling of power.

I’m only a few hours in so some of my opinion could very well change, but I’m really enjoying my time with AMR.  It’s refreshing to not only play something that’s not a shooter by nature, but also something that stands out in a genre that’s not used to having M-rated games in its ranks.


Here are my Nintendo 3DS impressions

March 16, 2011

A user on NeoGaf posted that the Best Buy in his area just put a new 3DS demo unit on display.  Out of curiosity, I went to my local best buy to see if there was a 3DS display there and lo and behold, there was!  Seeing as I have heard a lot of conflicting reports about the device from, “The 3D effect is amazing!” to “I got headaches and nausea from playing it.”, I decided to try it out before I entertained spending $250 on the handheld.  Here are some of my impressions.

First off, the 3DS’ Aqua Blue color is more green than it looks in all of the PR shots that have been floating around. It really reminds me of my first car….a 1991 Chevrolet Camaro, which leaves me wondering what color to get.  Even though the display unit showed Now Playing: Super SFIV, I could only play Pilotwings.  When I tried turning the 3DS off, it’d load back to the main screen of the Pilotwings demo.

3D…it’s soooo real!

The 3D itself is the real deal. The effect is more about you looking through a window than it is about things popping out at you. The first thing I noticed while playing is just how good the slide pad feels. The analog sensitivy on it is perfect and it felt completely natural. The slide pad on the 3DS puts the PSP’s analog nub to shame by comparison.

I had the 3D slider on full and it felt fine to me although I could see where it could mess with your eyes. I’ve heard 3DS impressions that state that the amount of 3D you’d need varies by game. After I was done I didn’t have any headaches or nausea or anything like that although I did have some minor adverse effects.  The best way I can describe how I felt after playing it for a few minutes is that I got that same feeling you get when you ride on an elevator…you know that kind of off balance feeling?  I had that sensation for a minute or two afterwards, no big deal.  I can see a scenario where my eyes and brain would get used to the effect to the point that I would probably no longer get that same sensation after extended time with the device.

It’s about playing games….right?

Pilotwings itself was not bad, but hardly a system seller. While it was fun to fly around…there wasn’t anything (other than the 3D effect) that really felt special about it.  With that said, I really liked the 3D effect it used and it did add a layer (albeit a small one) of immersion.  In the demo, you had the choice between doing simple missions such as fly through the green rings (Superman64 style!) in an airplane, land on the target using a jet pack, or fly around the lighthouse and take pictures of it using a hand glider.  You could even select a free roam option to fly around with no rules, although that got boring rather quickly.  The controls felt very responsive and as I stated previously, the slide pad felt great.

The graphics in Pilotwings are on par with the Gamecube which is fine by me. I didn’t expect NGP-like graphics and despite the 3D effect, the colors didn’t feel washed out.  I didn’t notice any drops in frame rate between 3D and non-3D although I have to admit that the game looked kind of plain in comparison with the 3D off.  Still, the graphics weren’t that bad and leaves me looking forward to what developers can do with the system when they come to grips with the 3D.

I’m still undecided whether or not I’ll grab this game as a launch title or not yet, that might be a game time decision.
Parting Thoughts

All in all I liked the 3DS. Although Pilotwings wasn’t a show stopper it did give me confidence that the 3DS can be a great system.  Will I buy one at launch?  I already had a pre-order in on Amazon just so I can have a spot reserved in case I decided to buy one and I think I will keep that pre-order.  Although the launch lineup only offers a few good games, there’s a few titles that I’m really interested to play in the near future (hello Zelda: Ocarina of Time).  Like every other Nintendo console from the last few years, what developers do with the tech will determine just how far portable 3D gaming will go.


LTTP: My Thoughts on Dead Space

February 13, 2011

I had originally picked up Dead Space two years ago.  I enjoyed it just fine, but apparently it didn’t hold my interest well enough because I got to Chapter 9 and then moved on to a different game and never looked back…until now.

I will admit, it took Dead Space 2 coming out to make me revisit this game but I’m really glad I did.  Something about it clicked more with me this time around and a game I thought was simply good was a lot better to me the second time around.  The best thing about Dead Space is the setting and ambience that the game sets up for you.  Not only do you genuinely feel like you are on different levels of a space ship, but you also have this sense of dread that something is going to kill you around every corner.

In my opinion Dead Space did a lot of things right that were completely lost on Resident Evil 5.  It’s as if RE5 didn’t want to completely shed its roots so it had the same control scheme from Resident Evil 4.  The explanation given for this was that you couldn’t fully create tense situations without the player having to think about the controls.  Dead Space not only proved this wrong, but also showed Resident Evil 5 that putting emphasis on action doesn’t necessarily have to strip away the feeling of isolation, survival, or fear.

The story in Dead Space is fairly minimalistic with the option for it to be expanded upon by the numerous tie ins that are involved with the franchise.  You can get the gist of the story simply by playing the game and if you really want a deeper experience with the universe, you have a choice of novels, comics, and movies to choose from.  I kind of liked this approach because it gave me the choice to get as involved as I wanted with the story.  The game does a good job of giving you a basic premise of the high points of the universe by including text, video, and audio logs.  This minimilast approach even creeped its way into the ending as well which was actually to the game’s benefit.  You can tell that everything that Isaac had gone through deeply affected him.  He looked completely broken by the end of the game and all of that  was conveyed by a single cutscene.

The gameplay doesn’t reinvent the wheel, it simply creates a damn good wheel for you to play with.  Dismemberment is the name of the game, and all of the weapons are built for the task.  Speaking of the weapons, I like how a lot of the game’s contriances are explained away by story.  For example, each of the weapons in the game are actually mining tools.  Even the reason why the game is nothing more than someone giving you a laundry list of shit to do is explained away by making you an engineer with the sole responsibility to get the ship up and running again.  That explanation is good enough for me.  The fact that the game is really good helps in that regard.

You can upgrade your weapons, health, armor etc via in game stores.  It’s a bit of an obvious approach but I think it worked rather well for this game.  The node system really made you explore every corner of the Ishimura in order to find extra power nodes to upgrade your character.

So what does Dead Space do wrong?  Well for starters, I think the game had a lack of set pieces to keep the pace going.  I think to a degree, you are supposed to be slow and methodical with your approach but it seemed like the pacing was a bit too slow at times.  Not only that, but there were a few areas that got really annoying, the main one being the asteroid cannon bit.  Luckily I was able to hang on just long enough to get through that part after a few tries but it left a cheap taste in my mouth.

Not only that, but the new game+ in this game is a bit misguided.  Although it does give you extra credits, power nodes, and a new suit of armor for completing the game and then replaying it, it shoots itself in the foot by only letting you take advantage of the extras on the same difficulty level.  This really makes having New Game+ in this game sort of pointless.

Overall I had a great time with Dead Space.  The game’s graphics, sound, and overall ambience are all aces even two years later.  I wouldn’t say the game is a classic example of survival-horror, but considering what’s been posing as Survival Horror since the days that Silent Hill, Fatal Frame, and Resident Evil were prominent games in the genre, I will gladly take it.  There’s enough jumps and scares to still creep you the hell out with the lights off and the sound turned up loud.


My 2010 Game of the Year Awards

January 3, 2011

Best Xbox 360 Game

Honorable Mention: Alan Wake

Mass Effect 2 took almost every negative from Mass Effect 1 and turned it into a positive. Bioware created a fully realized sci fi universe here that’s as deep and interesting as any universe before it.

Best PS3 Game


Honorable Mention: Heavy Rain

God of War III sports one of the most amazing openings to any game I’ve played. Although the ending left fans polarized, the brutal gameplay, visual fidelity, and cool boss battles make this one of my favorites from last year.

Best Downloadable Game


Honorable Mention: Shank

This was a tough choice for me because to be honest, I didn’t play a whole lot of downloadable games, but Guardian of Light’s fun coop really helped it edge it out over Shank.

Best Wii Game


Honorable Mention: Donkey Kong Country Returns

This was a toss up for me.  You can pretty much flip a coin as to which game was my favorite.  Ultimately, it’s amazing what Super Mario Galaxy 2 does in a 3D space, so that nudges it over Donkey Kong Country.  Between SMG2, Kirby, and DK, 2010 was an awesome year for Nintendo platformers and I couldn’t be happier about that.

Best PSP Game

Honorable Mention: God of War: Ghost of Sparta

Easily the best PSP MGS game to date, Peace Walker looked and played more like a full blown console release than a limited portable game.

Best DS Game

Adjectives, that’s all you need to know.  Super Scribblenauts also added an actual face button control scheme and more of a puzzle oriented gameplay structure.  All of these improvements basically took away most complaints gamers had about the first game.

2010 Game of the Year


Honorable Mention: Mass Effect 2

It was hard to choose between ME2 and RDR, but ultimate I chose RDR because it went from a game I only got because I was talked into it (for the multiplayer), to being one of the best experiences I had with a game last year. The characters, gameplay, and awesome ending really set it apart from most games of 2010.

Other fun choices:

Best Graphics: God of War 3
Best Artistic Design: Kirby’s Epic Yarn
Best Action Game: Assassin’s Creed Brotherhood
Best Fighting Game: Super Street Fighter IV
Best Adventure Game: Back To The Future Episode 1
Best Music Game: Rockband 3
Best Platforming Game: Donkey Kong Country Returns
Best Racing Game: Need for Speed: Hot Pursuit
Best RPG: Fallout: New Vegas
Best Shooter: N/A
Best Sports: NBA 2K11
Best Score: Red Dead Redemption
Best Voice Acting: Mass Effect 2
Best Story: Red Dead Redemption
Best Online Multiplayer Game: NHL 11


Disney Epic Mickey Impressions

November 30, 2010



I’ve been playing the game and thought to post some of my impressions.  Keep in mind that these impressions are based on one hour of play time.

Graphics: I really dig the art style that they went with here. It has a Tim Burton-like quality I wasn’t really expecting.  More than anything I really like Epic Mickey’s unconventional color palette. Junction Point went with colors that you wouldn’t typically expect in a game starring Mickey Mouse.  The use of purples and neon blues and greens really add to the darker-than-usual-for-a-Disney game atmosphere.

Sound: Really digging the music. There is some of it that sounds vintage Disney and other bits of it that sound original. I’m enjoying most of it so far, but I’m really early to judge for sure.

One thing I’m really disappointed with is the lack of voice acting. It would have been awesome to hear Mickey Mouse actually voice his lines during the cutscenes! They are pretty damn cool and would have added a lot to it IMO, especially considering that the subtitles go pretty fast, guaranteeing that my 8 year old son might not be able to keep up with it. All you get is Rare like sounds that emote what they are feeling.

Gameplay: I can definitely see where the complaints about the camera are coming from. I’m honestly not having a REALLY hard time with the camera, but I really wish that they would have gone the route of Metroid Prime Trilogy and had the camera pan around as you aimed the reticule around the edges of the screen. I find myself doing this instinctively at times and it would have helped with aiming the camera up and down since it’s a little on the uncomfortable side to reach and press up and down on the Wii Remote’s D-pad (which acts like an analog stick).  Using the D-pad as an analog stick does take a little getting used to.

Centering the camera makes up for some of the issues of using the D-pad to turn the camera.  I’ve always thought that Super Mario Sunshine and Kingdom Hearts had the worst camera implementation in these types of games and Epic Mickey hasn’t reached those depths of frustration yet.  More than anything, looking up and down is what becomes a bit of a chore as I’m getting accustomed to things.

Now that the camera woes are out of the way, I have to say that I really dig the gameplay thus far and I’m just scratching the surface. The jump mechanic feels good to me which is vital in an action/platformer and the Paint vs. Thinner mechanic is simple to use and fun. So far so good.  You have quests that you can do as well as collectibles that you can obtain.  Seems like there are some pretty cool extras that range from collectible pins that can be acquired by exploring areas using the Paint/Thinner mechanic, E-Tickets (not sure what these are for yet but they are the equivalent to collecting coins in Mario thus far) and film reels that seem to unlock animated shorts (I unlocked Mickey and the Beanstalk but haven’t checked to see if it’s the actual animated short or not).

I also did one of the side scrolling levels which was super simple, but fun. It helps to break up the pace of the game and it was really cool to see a 2D level themed after one of Mickey’s cartoon shorts.

Overall: I’m having a lot of fun with it, but I’m way too early to say anything definitively one way or another. I can say though that the game is a lot of fun so far and I’m looking forward to playing more.


Star Wars: The Force Unleashed 2 Review

November 5, 2010

The first game in this series got mixed reviews, but I was part of the few that really enjoyed it.  The thought of Darth Vader having a secret apprentice seemed really neat and I thought it was a great way to extend Star Wars canon.  You’d think then that a sequel with refinements to the game play and graphics would make for a better game.   Well after beating the game I have to say the experience left me with an empty feeling.

First off, there isn’t nearly as many locales as in the first one.  One of the things I enjoyed about TFU1 is that there was a feeling of variety in the locales so when those locales repeated towards the end, you didn’t mind as much.  In TFU2, you truly only have 3-4 locales, which is ridiculous to me.  This game doesn’t have the sense of adventure that the original had and doesn’t even have more than two boss fights total.  Adding insult to injury, the Darth Vader fight was way too long (this is not a spoiler) and was a one trick pony boss fight, forcing you to do the same thing over and over with little variety to break up monotony.

The game does offer an upgrade system, but Star Killer is so overpowered right off the bat that it makes upgrading your abilities a bit unnecessary.  I suggest you at least play the game on Hard difficulty so you can have some semblance of a challenge.  I appreciated that you didn’t have to unlock all of the same abilities you had when you beat TFU1, but they should have adjusted enemy difficulty accordingly.

As many have already pointed out in reviews and impressions, the game is way too short…about half the length of the first game.  A 5-6 hour play time wouldn’t be a problem if the game play variety was there but it simply wasn’t.  Games like Batman Arkham Asylum and Uncharted 2 have raised the bar of what we expect from third person character action games and TFU2 just doesn’t live up to its potential.  Heavenly Sword for PS3 had a similar play time to this game but felt like a complete experience in comparison.

To round things out, the story just sort of ends right in the middle of a plot point.  Who thought it was a good idea to end it at that point in the story?  Perhaps if there was a more fleshed out story before that point it would have made sense and felt more like a cliff hanger, but that simply wasn’t the case.  TFU1 introduced a conflicted Jedi, Maris Brood that is still out there somewhere in the Star Wars universe.  Why they would create that hanging plot thread only to not explore it in this game is beyond me.  A lot of wasted potential there in my opinion.

That’s just the thing too, this series does have so much potential!  The game play really is a blast and if only they were able to have more set pieces and variety in level design and a more fleshed out story, it could have been great.  As awesome as the game play was though, they failed to make an awesome game around it.  If you are interested in this game, I say rent or wait for a price drop.  Not sure if it’s worth $60.

Overall Rating: 6.5


The 10 Minute Review: Enslaved: Odyssey to the West

October 22, 2010

Overall, I found Enslaved to be a thoroughly enjoyable experience.  The physical performances by the digital actors were really impressive and the voice acting was top notch.  Andy Serkis delivers a good performance as Monkey and Lindsey Shaw shows great chemistry with him as Trip.  The game play was basic albiet mindelss fun.  While there are some upgradable moves via the game’s upgrade system, it’s fairly bare bones for this style of game and doesn’t hold a candle to games in the same genre such as Castlevania: Lords of Shadow and God of War III in that department.

Where the game does shine is in its presentation and story telling, which was all top notch.  Ninja Theory did a good job of making you care about the characters and how their story was going to progress.  I thought the ending was pretty good and wasn’t what I expected, which I suppose is a good thing.

I would like to see Ninja Theory create DLC to flesh out the world they created here and perhaps give more insight into what happened in the Epilogue.

I don’t know if it would be worth paying full price simply because the game play is fairly simple and you can blow through it in 8 hours or so but it’s most definitely worth playing.  I say wait until a price drop or perhaps rent it.  Either way you’ll definitely have an entertaining and enjoyable experience with it.


Game-toberfest! What are you picking up?

October 3, 2010

So many October games, such little time!  With Fall now in full swing, Publishers are starting to release their fall lineup of games.  October is pretty damn stacked.  Here is a list of some of the ones that I find notable:

Castlevania: Lords of Shadow

Enslaved: Odyssey to the West

NBA 2K11

Kirby’s Epic Yarn

Fallout: New Vegas

Fable III

Vanquish

Star Wars: The Force Unleashed II

NBA Jam

So which one of these will you be buying/renting?  Here is my list:

I love me some third person action games, so this one looked right up my alley.  Not only that, but seeing as I’ve never been a huge Castlevania guy, I figured a reboot of the series is a great place to start.  I’ve got this one pre-ordered.

I really enjoyed Heavenly Sword, so I’ve been waiting to see what Ninja Theory was going to make next.  Although I’d love to support them, I’ll be renting this game instead of buying.  An 8-10 hour experience is nice, but if I do buy a third game this month It’ll be…

This game is looking like it’s going to be the best of the series yet.  Can’t wait to play through the Jordan stuff.  Remember that “3rd  game” comment?  The second game I’ll probably be picking up this month (contingent on how bad my wallet is hurting) will be…

I really enjoyed the first game of this series despite its flaws so I’m curious to see how much more improved this will be seeing as Lucasarts had a full 2 year development cycle on the game.  Let’s hope it turns out as good as I’m anticipating.


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